Rules & Regulations

Let Your Play Do The Talking

Why Flag?

Flag football teaches the fundamentals children should learn before participating in tackle football. We at Glory Days understand that football is a very physical sport. Studies show if a child is taught the proper way to engage in contact, their chances of concussions decrease. At Glory Days 4 on 4 Flag Football, we focus on the skill and body language of the athletes to prepare them for various sports, especially tackle football. “We understand that tackle football may not be the most popular topic in today’s households, but through my lifelong experiences, I feel flag football equips young people with the tools they need while competing in one of the safer sports, which is flag”, says founder Macklin. Contrary to belief, tackle football is not just about how much more physical you are than the other team. Attention to detail, execution, accountability, enthusiasm, skill, and passion all embody the mindset of an elite athlete who pushes to win not only in sports but also in life. This mindset and our team names are seeds we plant in our Glory Days Youth Flag Football participants. Please join us as we build a new generation of student-athletes!

Field Perspective

Field Perspective

Information Sheet

Field Size

Fields are 25 yds x 64 yds (50x50yds playing area)

Fields should be marked at the 5yd & 10yd hash followed by a "X" hash on the 15yd hash from the goal-line (single line hash in middle of field signifying the 1st Down hash)

(7x25yds endzones)


Football or Soccer facility that has up to 4 full size fields (preferably well taken care grass/grass turf), or more recreation field space.

Common Questions

Game Rules

Please read all rules and regulations before signing up our attending a game.

  1. A coin flip will give the winner the option to start with possession OR select defense and direction. Possession and direction will be opposite to start the second half.

  2. Game Time is Forfeit Time – NO GRACE PERIOD.

  3. Offense begins on its own ten (10) yard line.

  4. Must have at least (3) three players to start a game.

  5. Participants must be registered before being allowed to play and must have a player wristband on.

  1. Reaching or crossing the midfield line in 3 plays or less.

  2. A major penalty on the defensive team. 
  1. Winners and losers bracket games will consist of two 12-minute halves (running clock). The clock will stop for timeouts injuries and a 3-minute halftime.

  2. The consolation bracket will consist of a one 15-minute half running clock.

  3. Teams will be allowed 1 time out per half. 

  4. Teams will be allowed 10 seconds to run and play after the official signals the ball is ready for play.

  5. Mercy Rule – when a team leads by 25 or more points, they will be declared the winner.
  1. The winner of the coin flip can choose possession or defense and direction.

  2. Teams will have a choice of a one (1) or a two (2)-point conversion (one play only).

  3. Alternate possession until a winner is decided.
  1. A Touchdown is worth 6 points.

  2. A Safety is worth 2 points (plus possession).

  3. A conversion from the five (5) yard line is worth 1 point and a conversion from the ten (10) yard line is worth 2 points (the defense cannot score on conversions).
  • Blocking will not be permitted at any time. This is a non-contact game.

  • Bump and Run defense IS NOT allowed.
  • A legal tackle takes place by a defender removing the ball carrier’s flag(s) without physically grasping him/her. If a flag is missing from the ball carrier, then he/she will be called down when touched by defender.
  • Flag guarding is the act of the ball carrier using his/her hand(s) or arm(s) to prevent the potential “tackler” from pulling his/her flag. The ball carrier will be marked down at the point of the infraction.
  • The Breakaway Rule – if in the official’s judgment the ball carrier is physically pushed or tackled by a defender to prevent an obvious score, the result will be a score for the offense and an unsportsmanlike penalty on the offender. It may also warrant the offender’s ejection from the game and/or tournament.
  • All drives and change of possession start at the ten (10) yard line. The only exception is when an interception takes place, the ball will be spotted for play at the point in which the “interceptor” is tackled.

  • All fumbles are considered dead balls at the point in which the ball hits the ground. If the ball is fumbled forward, it will be marked at the point that the ball carrier lost control. Possession is maintained by the offensive team unless possession has been turned over by downs.

  • If the ball hits the ground during the Center/QB exchange the ball will be marked down at the spot the ball hit the ground.
  1. Offside, illegal procedure, too many men, delay of game, diving, etc. are all five (5) yard penalties. With two (2) minutes or less remaining in the half/game, a delay of game penalty will result in a loss of down in addition to the five (5) yards.

  2. Pass interference, unsportsmanlike conduct (taunting), and blocking are ten (10) yard penalties. An automatic first down will be given if on the defensive team and loss of down if on the offensive team.

  3. Excessive roughness, excessive taunting, fighting, and verbal abuse are considered flagrant penalties and may result in your dismissal from the game and/or tournament. Any player ejected from the event will be asked to immediately leave the site. If the player(s) do not cooperate fully, their team(s) may be ejected. Ejection from the event will mean an automatic suspension from future events. No refunds will be given.
  1. No running plays allowed.  All plays will consist of a forward pass beyond the line of scrimmage. Any forward pass completed behind the line of scrimmage will be blown dead.

  2. Backward laterals ARE allowed.

  3. No diving by the ball carrier is allowed. 5-yard penalty from spot dive was initiated.

  4. The quarterback will not be allowed to run past the line of scrimmage (play will be blown dead).

  5. The defender(s) rushing the quarterback must be at least five (5) yards off the line of scrimmage.

  6. The center must snap the ball between the legs.

  7. All players are eligible receivers.

  8. Clothing must be tucked underneath your flags.

  9. One foot in bounds and possession of the ball constitutes a catch.

  10. The offensive team will be responsible for returning the ball to the line of scrimmage after every play (in a timely fashion).

  11. Only one player may go in motion, but NOT toward the line of scrimmage (no shifts).

  12. Substitutions will be allowed between plays. Players must make substitutions from one side of the field, which will be designated by the official.

  13. Teams are responsible for their fans.

  14. HIV/AIDS – No visible cuts or blood on clothing or persons. Prepare accordingly.

  15. No alcohol allowed on site. Any person/team suspected to be under the influence and attempting to play will be automatically ejected.

  16. The captain is the spokesperson for their team, not a spectator or coach.

  17. Cleats are allowed but cannot be metal.

  18. No stripping of the football is allowed. You must go for the flags. Penalty is five (5) yards from the point of infraction and automatic first down.

  19. No spinning allowed. The play will be blown dead, and ball marked at the point that the player initiated the spin (Only the Quarterback is allowed to spin to avoid the rush or change direction).

  20. All forward passes must be completed beyond the line of scrimmage.

  21. Hitting the Quarterback’s arm in the throwing motion is a ten (10) yard penalty and automatic first down.

  22. Popper style flags are allowed. Flags cannot be shortened or altered in any way.

  23. Glory Days 4on4 is a smoke free event.

Adult: 18 & over. Parent consent under the age of 18 as of tournament date.

  1. Teams will be placed into age-appropriate divisions. Age is based off tournament date.

  2. Experience may also be a determining factor in your team’s placement.

  3. Team captains will be emailed scheduling information. If the captain does not receive notification by Wednesday, the week of the event, he/she is responsible for contacting the local event director. The phone number is listed on this page under “Event Contact”.

  4. During the tournament the official point of reference for game times is the bracket wall (not an official or referee). Team captains are ultimately responsible for obtaining the correct time. Our Glory Girls are available to help with this process.

  5. Teams are guaranteed a minimum of three (3) games.

*****There may be certain circumstances when it is necessary to combined age and experience categories. In such cases, team captains will be notified prior to the event*****

  1. Teams will consist of 7 athletes.

  2. Coed teams will consist of 8 athletes.

  3. Players are allowed to participate on multiple teams (Must be on entry form roster or legal substitute). In the event of a conflict in scheduling, the player(s) will be responsible for choosing which team they play with.

  4. Once your roster is sent in there will be no refunds OR substitutions, which includes filling open spots.

  5. Your wristband must be worn for the duration of the tournament. It will contain a group of numbers that will be needed at the beginning of every game for the sign in sheet.  If wrist band breaks, please go to registration with ID to get a new band with a new number.

  6. Subs can only be made by following the procedure listed below:

    1. Substitution(s) will be allowed before your first scheduled game. The following guidelines must be followed for a substitution to take place:

    2. The substitute(s) must fit the criteria of the division (Age and Experience).

    3. The substitute(s) must have valid identification.

    4. Team captain must be present.

    5. Each substitute will cost thirty dollars ($30) CASH ONLY.
  1. Must have valid identification (birth certificate or driver’s license) for the duration of the event.

  2. Sign a waiver. If you’re under the age of 18, a parent/guardian must sign it for you.

  3. Find the table with your field letter/number on it.

  4. Tell the volunteer your field assignment and team name.

  5. Present your identification and signed waiver.

  6. Upon verification, you will receive a wristband.

  7. “Let Your Game Do the Talking!!”


*** Any attempt(s) to falsify player information could result in the player(s) and possibly the team being disqualified from the event. NO REFUNDS

  1. A minimum two (2) females and three (3) total players to start a game.

  2. A game must always consist of at least two (2) females on the field at all times during the game or your team is subject to a forfeit. (You can play any combination of 2, 3, or 4 females on the field).

  3. A female MUST act as a primary player within every 3 downs of play.

  4. An primary player is defined as a player who:

    1. Is the intended receiver in the eyes of the official.

    2. Receives the snap as the quarterback, and must attempt to be the person who initiates the ball crossing the line of scrimmage.

  5. A primary player is NOT defined as a player who:

    1. Hands off the football.

    2. Snaps the ball into play.

    3. Receives a handoff or snap only to give it back to a male before passing the ball across the line of scrimmage.

    4. Receives a pitch/lateral downfield from a male player.

  6. Coed Examples:

    1. A pass deflected by a male and caught by a female IS CONSIDERED a female play.

    2. A pass intended for a female (IN THE EYES OF THE OFFICIAL) that is deflected by a female and caught by a male WILL count as a female play.

    3. A pass thrown by a male, received by a male, and immediately pitched to a female WILL NOT constitute as a female play.

    4. A pass, intentionally grounded by a female WILL count as a female play.

    5. If a female pitches the ball to a male behind the line of scrimmage, this WILL NOT constitute a female play.